I'm not sure if anything I say is true but I'll talk like I am so people will listen to me.
Games
"No plot, no gun
battles, just well-
timed jumps and
exploding cars.
Perfect." - Kotaku
"This is pleasantly
frustrating stuff."
- Edge
Freeway Fury
Released July 21st 2010
Freeway Fury is my second flash game, and was a huge success,
with over 20 million views in 5 months. It is one of the highest rated
games on Newgrounds.com. It's sponsored exclusively by
CrazyMonkeyGames.com
(Click icon to play)
The original idea for the game was for it to be just a simple
highway car game, but very fast-paced. But then I played Just
Cause 2, and just like in that game, I thought it would be very cool
if the player could change cars by jumping onto them. The game
also got inspiration from Spy Hunter, Burnout and Outrun.
© 2012 Vasco Freitas. All Rights Reserved.
This is my first flash game. It was actually based off a prototype I
programmed in C++, for a friendly game design contest in
December 2008 (way before one-button games started to get
popular).
G-Switch
Released February 3rd 2010
(Click icon to play)
I created the prototype very much by impulse; I just thought it
would be fun to have a guy that flips up and down to avoid
obstacles, while he runs faster and faster.
People seemed to really enjoy it, and then my friend Frederico, who
created the art for G-Switch, told me "Hey, why not make that
game in flash so it can spread and lots more people can play it,
instead of just a few friends of yours?". He kind of had a point, so
that's what I did! I then contacted Francisco Furtado to do the sound
effects and music.
G-Switch was an instant hit; it was on Newgrounds' front page,
appeared on my favorite gaming blog, Kotaku, and received
excellent reviews. There's now a mobile version, for mobile phones
with Android 2.2 and Flash Player 10.1 installed. It can be played
here.
Key Krusher
Released January 26th 2011
I always liked the idea of games that put my typing skills to the
test, and use up most of the real estate of the keyboard.
However, I felt that the available typing games over complicated it;
with lots of boring words and/or annoying word-typed powerups.
What I really wanted was to just "krush" some keys and feel the
awesomeness! Thus "Key Krusher" was born!
(Click icon to play)
Life: I'd like to have a word with the
designer of this game.
Mittens
Released May 2nd 2011
A game I made during a weekend for the Ludum Dare 20
competition, where the objective is to make a game in less than 48
hours.
(Click icon to play)
This is the first time I created art for a game without being
completely disappointed with the result. I didn't have time to
compose the music myself, so I used WolframTones random music
generator.
Freeway Fury 2
(Click icon to play)
Released November 10th 2011
The sequel to Freeway Fury, and the flash game I designed with the
highest production value to date. The goal with this game was to
improve the original in as many ways possible, and to address most
of the players' suggestions. Many improvements were made and
new features added, try it out and see for yourself!
This game also marks the creation of the Serius Games brand
name, which I created so it's easier to identify the games created
by me and my team.